Snapshot III - CL 4461

November 8th, 2022

Snapshot 3 was all about movement. Bringing multiple new traversal styles and features, this update is to bring Deadrop up to par with other FPS shooters we all know and love.

Controls

Users can now holster their equipped weapons by pressing ‘X’ on the keyboard or by holding ‘Y’ on the gamepad.

Holstering allows you to stow your weapon for quick access, this will give you a faster way to move throughout the map (15% increase to run speed) and enable you to do the new advanced movement states.

Holstering does not place the weapon in your backpack, therefore it can be quickly unholstered when you encounter an enemy combatant.

Movement

We’ve added several new advance movement states that will enable combatants to position themselves more tactically and traverse the Proving Grounds. These actions require the use of both hands, therefore require you to holster your weapon to perform them. So choose your timing wisely.

Climb

Ladders, and eventually other similar apparatus, can be climbed. While climbing, you can still use any Pistol class weapon. Larger weapon classes can not be used. You retain freedom of movement while climbing, so look and leap in whatever direction you’d like to quickly get to where you’re going.

Vault

Sprinting towards and over low cover points allows players to quickly advance or evade enemy combatants during combat.

Clamber

Need to get onto a higher position? Clamber on top of tall objects by holstering your weapon, and jumping up to grab the edge. You will automatically pull yourself up and on top.

Ride

There are a number of ziplines throughout the map that allow the player to descend from a high position to a lower one quickly. Ziplines are one way, and can not be taken back up. This action requires you to stow your large weapons by holstering them, however, you can still engage in combat while ziplining if you have a Pistol call weapon equipped. Break contact with the zipline at any point by jumping off in whichever direction you are looking. This is a great way to access areas quickly or to transition from one zipline to another. Be careful where you leap, as full fall damage still applies when dropping from a zipline.

Tactical Slide

The tactical slide provides a lot of advantages while traversing the map or even when engaging in combat. The speed and distance of the slide is increased with the degree of the slant you’re sliding down. Therefore using it to quickly descend ramped surfaces is a great way to get around quickly and avoid enemy fire. While sliding on a flat surface will provide less advantages, it is still a great way to get into cover quickly or surprise an enemy combatant. You must be sprinting when enabling the tactical slide, by crouching mid-sprint. A small speed boost is applied when initiating the slide.

Inventory

The tactical decision making of what you bring in, what you can take out is core to the Vertical Extraction Shooter genre and we’re one step closer with our improvements to how inventory works. These changes lay the foundation for our backpack inventory system that is coming in future snapshots.

Weapons

Weapons will no longer stack, so you don’t need to take ALL your assault rifles into a match and can pick them up independently. Small items will continue to stack but have a max quantity.

Ammo Types

One of those stackable new inventory items is Ammo. You’ll need to ensure you are carrying the ammo for the weapon type you are using in order to reload. Ammo is finite and can run out. You can also only stack a certain number of ammo per inventory slot. The three ammo types available currently are Pistol, Assault Rifle, and Shotgun shells.

Attachments

Our weapon system continues to expand and now includes the ability to find and attach optics to your Assault Rifles. Eventually, this system will extend to all weapon classes and attachments will be interchangeable between them. For now, you can equip a variety of optic types on your rifles only. This is the foundational element to what will eventually become our full weapon customization via the weapons bench.

You can equip attachments on the fly directly in the match.

Proving Ground Updates

Based on your feedback and in order to optimize the Proving Ground for the new movement states, we’ve incorporated a lot of changes. This includes the location of loot containers, healing stations, and paths to areas to make their risk equal the reward. The additional paths, ziplines, and ways around also increase the flow and tactical decision making required. Reducing the number of bottlenecks and killzones and allowing Variants more options when choosing how to approach a combat situation.

Last updated