Patch Notes 3184.1
Car Paint
Loot items
Can now find car paint in loot boxes, extract with them, and paint your whip in the garage!
Car paint rarities were implemented
UX/UI
Implemented “Garage” camera and car paint feature
Controller Support – Free Cursor
Free cursor added
Controller users after SS2 release mentioned they were unable to exit a loot crate; this has been fixed
Scrolling functionality
Both stash and inventory are now scrollable
Smaller Additions/Fixes:
Matchmaking kick bug has been fixed
Some dark areas on the map were brightened
Implemented Audio Slider. Categories that were added to the Settings Menu:
Master Volume
Music Volume
FX Volume
UI Volume
Matchmaking timer now counts to 59 instead of 60
UI icons for rifles have been corrected
Adjusted so players are able to swap weapons while reloading
Incorrect arm animation when unequipped & sprinting bug fixed
Gun duping bug fixed – players would get duplicated weapons in their loadout if they: “Return to Home” with a weapon loadout, load back into the Hideout, stash weapons, and then die to fall damage
Curved/backwards bullets bug fixed
Rifle D emissives were too bright; optic has been changed
Weapon behavior updates
Pistol C was too powerful; this has been adjusted
Weapon Tuning:
PISTOL A:
Bullet Damage increased from 14 to 18
Spread Speed reduced from 10 to 3
Base Firing Spread reduced from 2 to 0.5
Recoil Speed reduced from 15to 11
Firing Spread Increment reduced from 4 to 3
Firing Spread Max reduced from 10 to 4
ADS Modifier reduced from 0.25 to 0
Walking Modifier increased from 1.5 to 3
Jumping Modifier increased from 3 to 10
Sprinting Modifier increased from 2 to 5
PISTOL B:
Bullet Damage increased from 12 to 14
100% damage effective range decreased from 50% to 30% max distance
Spread Speed increased from 3 to 2
Base Firing Spread reduced from 2 to 0.1
Firing Spread Max reduced from 11 to 7
ADS Modifier reduced from 0.25 to 0
Walking Modifier increased from 1.5 to 10
Jumping Modifier increased from 6 to 20
Sprinting Modifier reduced from 4 to 2
PISTOL C:
100% damage effective range decreased from 70% to 30% max distance
Spread Speed reduced from 10 to 5
Base Firing Spread reduced from 1.5 to 0.1
ADS Modifier reduced from 0.25 to 0
Walking Modifier increased from 1.5 to 25
Jumping Modifier increased from 3 to 55
PISTOL D:
Ammo Count increased from 15 to 18
Fire Rate improved from 0.45 to 0.3
100% damage effective range reduced from 50% to 30% max distance
ADS Modifier reduced from 0.25 to 0
SHOTGUN A:
Ammo Count increased from 6 to 8
Bullet Damage increased from 9 to 12 (per pellet)
100% damage effective range reduced from 30% to 10% max distance
40% damage effective range reduced from 60% to 20% max distance
Spread Speed reduced from 15 to 10
Base Firing Spread reduced from 11 to 5.5
Jumping Modifier increased from 3 to 5
Max Distance on projectile reduced from 3.5 to 3k
SHOTGUN B:
Bullet Damage increased from 5 to 7 (per pellet)
100% damage effective range reduced from 30% to 20% max distance
40% damage effective range reduced from 60% to 50% max distance
Spread Speed reduced from 15 to 7.5
Base Firing Spread reduced from 15 to 7.5
Firing Spread Max reduced from 35 to 30
Walking Modifier increased from 1.5 to 2
Jumping Modifier increased from 3 to 5
SHOTGUN C:
Bullet Damage increased from 21 to 24 (per pellet)
Base Firing Spread reduced from 25 to 11
SHOTGUN D:
Bullet Damage increased from 7 to 8 (per pellet)
Spread Speed reduced from 11 to 5
Base Firing Spread reduced from 7 to 2.5
Firing Spread Max reduced from 25 to 11
Walking Modifier increased from 1.5 to 2
Jumping Modifier increased from 3 to 4
RIFLE A:
100% damage effective range reduced from 80% to 70% max distance
Spread Speed reduced from 12 to 1.7
Base Firing Spread reduced from 2 to 0.5
Firing Spread Increment reduced from 0.5 to 0.15
Firing Spread Max reduced from 12 to 5.5
Walking Modifier reduced from 2 to 1.5
RIFLE B:
Ammo Count increased from 15 to 20
Base Firing Spread reduced from 4 to 1
Firing Spread Max reduced from 20 to 10
RIFLE C:
Spread Speed reduced from 10 to 8
Base Firing Spread reduced from 7 to 2
Firing Spread Increment reduced from 0.25 to 0.1
Firing Spread Max reduced from 24 to 12
Walking Modifier reduced from 2 to 1.5
RIFLE D:
Bullet Damage increased from 34 to 44
100% damage effective range increased from 80% to 90% max distance
Damage Fall occurs at 80% instead of 70% max distance
Base Firing Spread reduced from 2 to 1
Firing Spread Max increased from 5 to 5.5
Walking Modifier increased from 2 to 3
Jumping Modifier increased from 6 to 6.5
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