Patch Notes 3184.1

Car Paint

  • Loot items

    • Can now find car paint in loot boxes, extract with them, and paint your whip in the garage!

    • Car paint rarities were implemented

  • UX/UI

    • Implemented “Garage” camera and car paint feature

Controller Support – Free Cursor

  • Free cursor added

  • Controller users after SS2 release mentioned they were unable to exit a loot crate; this has been fixed

Scrolling functionality

  • Both stash and inventory are now scrollable

Smaller Additions/Fixes:

  • Matchmaking kick bug has been fixed

  • Some dark areas on the map were brightened

  • Implemented Audio Slider. Categories that were added to the Settings Menu:

    • Master Volume

    • Music Volume

    • FX Volume

    • UI Volume

  • Matchmaking timer now counts to 59 instead of 60

  • UI icons for rifles have been corrected

  • Adjusted so players are able to swap weapons while reloading

  • Incorrect arm animation when unequipped & sprinting bug fixed

  • Gun duping bug fixed – players would get duplicated weapons in their loadout if they: “Return to Home” with a weapon loadout, load back into the Hideout, stash weapons, and then die to fall damage

  • Curved/backwards bullets bug fixed

  • Rifle D emissives were too bright; optic has been changed

  • Weapon behavior updates

    • Pistol C was too powerful; this has been adjusted

Weapon Tuning:

PISTOL A:

  • Bullet Damage increased from 14 to 18

  • Spread Speed reduced from 10 to 3

  • Base Firing Spread reduced from 2 to 0.5

  • Recoil Speed reduced from 15to 11

  • Firing Spread Increment reduced from 4 to 3

  • Firing Spread Max reduced from 10 to 4

  • ADS Modifier reduced from 0.25 to 0

  • Walking Modifier increased from 1.5 to 3

  • Jumping Modifier increased from 3 to 10

  • Sprinting Modifier increased from 2 to 5

PISTOL B:

  • Bullet Damage increased from 12 to 14

  • 100% damage effective range decreased from 50% to 30% max distance

  • Spread Speed increased from 3 to 2

  • Base Firing Spread reduced from 2 to 0.1

  • Firing Spread Max reduced from 11 to 7

  • ADS Modifier reduced from 0.25 to 0

  • Walking Modifier increased from 1.5 to 10

  • Jumping Modifier increased from 6 to 20

  • Sprinting Modifier reduced from 4 to 2

PISTOL C:

  • 100% damage effective range decreased from 70% to 30% max distance

  • Spread Speed reduced from 10 to 5

  • Base Firing Spread reduced from 1.5 to 0.1

  • ADS Modifier reduced from 0.25 to 0

  • Walking Modifier increased from 1.5 to 25

  • Jumping Modifier increased from 3 to 55

PISTOL D:

  • Ammo Count increased from 15 to 18

  • Fire Rate improved from 0.45 to 0.3

  • 100% damage effective range reduced from 50% to 30% max distance

  • ADS Modifier reduced from 0.25 to 0

SHOTGUN A:

  • Ammo Count increased from 6 to 8

  • Bullet Damage increased from 9 to 12 (per pellet)

  • 100% damage effective range reduced from 30% to 10% max distance

  • 40% damage effective range reduced from 60% to 20% max distance

  • Spread Speed reduced from 15 to 10

  • Base Firing Spread reduced from 11 to 5.5

  • Jumping Modifier increased from 3 to 5

  • Max Distance on projectile reduced from 3.5 to 3k

SHOTGUN B:

  • Bullet Damage increased from 5 to 7 (per pellet)

  • 100% damage effective range reduced from 30% to 20% max distance

  • 40% damage effective range reduced from 60% to 50% max distance

  • Spread Speed reduced from 15 to 7.5

  • Base Firing Spread reduced from 15 to 7.5

  • Firing Spread Max reduced from 35 to 30

  • Walking Modifier increased from 1.5 to 2

  • Jumping Modifier increased from 3 to 5

SHOTGUN C:

  • Bullet Damage increased from 21 to 24 (per pellet)

  • Base Firing Spread reduced from 25 to 11

SHOTGUN D:

  • Bullet Damage increased from 7 to 8 (per pellet)

  • Spread Speed reduced from 11 to 5

  • Base Firing Spread reduced from 7 to 2.5

  • Firing Spread Max reduced from 25 to 11

  • Walking Modifier increased from 1.5 to 2

  • Jumping Modifier increased from 3 to 4

RIFLE A:

  • 100% damage effective range reduced from 80% to 70% max distance

  • Spread Speed reduced from 12 to 1.7

  • Base Firing Spread reduced from 2 to 0.5

  • Firing Spread Increment reduced from 0.5 to 0.15

  • Firing Spread Max reduced from 12 to 5.5

  • Walking Modifier reduced from 2 to 1.5

RIFLE B:

  • Ammo Count increased from 15 to 20

  • Base Firing Spread reduced from 4 to 1

  • Firing Spread Max reduced from 20 to 10

RIFLE C:

  • Spread Speed reduced from 10 to 8

  • Base Firing Spread reduced from 7 to 2

  • Firing Spread Increment reduced from 0.25 to 0.1

  • Firing Spread Max reduced from 24 to 12

  • Walking Modifier reduced from 2 to 1.5

RIFLE D:

  • Bullet Damage increased from 34 to 44

  • 100% damage effective range increased from 80% to 90% max distance

  • Damage Fall occurs at 80% instead of 70% max distance

  • Base Firing Spread reduced from 2 to 1

  • Firing Spread Max increased from 5 to 5.5

  • Walking Modifier increased from 2 to 3

  • Jumping Modifier increased from 6 to 6.5

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