Snapshot IV - CL 7287

December 20th, 2022

Snapshot 4 brought a new weapon class and customization styles, in addition to new game features like Proximity Chat, an Aromry and more.

Controls

Players can now drag and drop loot items from a container into their backpack and vice versa.

Movement

We’ve added several new advanced movement states that will enable combatants to position themselves more tactically and traverse the Proving Grounds. These actions require the use of both hands, therefore require you to holster your weapon to perform them. So choose your timing wisely.

Ledge Hang

Choose the best place and time to climb up onto a surface, or just hang to gain a tactical advantage from the position you’re at. This new ability gives you full control of your traversal movement on and around the edges.

Shimmy

A slow but strategic way to traverse the space via untraditional routes. Don’t rush a door when you can shimmy to a window and mantle in. Shimmy across a ledge until you’re behind cover to avoid sniper fire.

Hand-over-Hand

Traverse up a zipline slowly or scale a pipe that leads to a great vantage point. This is a slow and risky maneuver that offers the player even more flexibility on how they approach the vast environment of the updated Proving Grounds.

New Weapons

Sniper Rifle

This high-powered rifle can be equipped with an 8x scope for ultimate effectiveness. With a 1.4s fire rate and high damage, you’ll be able to down a target with a single well-placed shot. Be sure to account for bullet drop, lead time, and fall-off damage when calculating your assault.

Swappable Attachments

Discover a series of new attachments while looting and return to the Player Hideout to access your Armory to attach them.

Each attachment will augment the stats of your weapon build, so tailor your loadout to your playstyle by choosing the right attachment for your liking.

Available Optics

These optics can be placed on all weapon classes:

  • *NEW* PTS-2 (Sniper scope) provides a 8.0x zoom with 1% loot container chance

  • Reflex-1 provides a 1.5x zoom with 1% loot container chance

  • HOLO-1 provides a 2.0x zoom with 2% loot container chance

  • PTS-1 provides a 4.0x zoom with 2% loot container chance

Magazine

Each weapon class has a dedicated extended magazine that can only be used on its specific class. There are four types of magazines:

  • AR Magazine Extended: 1.5x improvement with 5% loot container chance

  • Handgun Magazine Extended: 1.5x improvement with 5% loot container chance

  • Shotgun Magazine Extended: 1.5x improvement with 5% loot container chance

  • Sniper Magazine Extended: 1.5x improvement with 1% loot container chance

Laser Sights

Lasers have been added as attachments and will eventually be able to improve your accuracy (spread). There are three laser sights that can be attached to all weapon classes:

  • Red Laser: 15% loot container chance

  • Green Laser: 5% loot container chance

  • Blue Laser: 1% loot container chance

Barrels

Barrels have been added as attachments and will eventually be able to improve your bullet speed (muzzle velocity). There are four lengths of barrels that can be applied to all weapon classes:

  • Barrel A: 15% loot container chance

  • Barrel B: 10% loot container chance

  • Barrel C: 5% loot container chance

  • Barrel D: 1% loot container chance

Stocks

Stocks have been added as attachments and will eventually be able to improve your recoil, making your gun “lift” less with each shot. There are four types of stocks that can be attached to all weapon classes:

  • Stock A: 15% loot container chance

  • Stock B: 10% loot container chance

  • Stock C: 5% loot container chance

  • Stock D: 1% loot container chance

Eventually, Laser Sights, Barrels, and Stocks will also provide gameplay stat differences when attached.

Armory

The Armory tab is now available in your menu, between your Stash and Garage. This represents the digital interface for your weapon bench in the Player Hideout. Use it to do more advanced weapon modifications, replacing Stocks, Barrels, as well as any other attachments such as your Optics, Sights, and Magazines.

You will need the required attachments in your Stash in order for them to be available for use in your Armory.

Backpack System

There are now three types of backpacks to choose from: Small / Medium / Large

Each backpack has a set amount of space inside it. Small items, like ammo, can be stacked to a certain degree while others must be arranged to fit properly into your backpack.

Organized looters will be able optimize their stage space and extract with the most amount of loot. Choose carefully. Stack what you can, arrange what you can’t to make space.

Instigator System and Stats

We introduce two key systems which will help players gain more knowledge about who they’re fighting and how they’re competing.

The Instigator System ties a Variant to their account, revealing who you killed, who killed you, and assigning stats for actions.

These stats will be exposed to the player at the end of a session, letting them know how many kills they got, damage given and taken, their time in the match, how much healing they required, and tracking of the items they entered and extracted with.

You will be known to the Instigator System by your Variant call-sign.

ADS Sensitivity Slider

Players may use the newly added ADS Sensitivity Slider in the Settings Menu to adjust sensitivity when aiming down the sights of a weapon.

Proximity Chat

You can now hear and communicate with players within your close vicinity in-game if you have a microphone enabled on your computer.

Currently, while in the testing phase, you cannot disable Proximity Chat and it is an open mic. If you do not wish to be heard on Proximity Chat, please disable your microphone setting on your PC while we work to get an in-game option in.

You currently cannot mute Proximity Chat at this time, but will be able to in the future.

In-game Feedback Button

With the addition of crucial features that will greatly shape the community of DEADROP, increasing Variant feedback is crucial. We are working to find more and more ways to provide Variants feedback options in and out of game.

We included a “Feedback” button in-game which will launch a web browser to the Survey submission form on our website. Please use this to provide feedback on the latest additions to the game.

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