Snapshot I - CL 1859
July 29, 2022
The first Snapshot from Midnight Society opened the gates for founders to interact with the game and start learning overall mechanics. On this page and subsequent Snapshot pages, you will be able to find all of the main changes being implemented with the Snapshot.
Environment - Player Hideout
Player hideout will be a large interconnected space where players can run around pre-game before they enter into a match
Weapons Bench
A spawn location for the weapons in the build.
Passage A
A transition space between the weapons bench and interior range.
Interior Range
An indoor firing range populated with wooden targets. This range contains a single-timed trial where targets can be engaged from short to medium ranged distances in a predictable pattern.
This time trial tracks several stats, including accuracy, location of hits, and how long it takes to complete the course. Stats are not currently saved, so there is no persistent leaderboard at this time. This trial is designed to test core weapon functionality.
Passage B
A transition space between the interior range and the exterior range.
Exterior Range
The highest section of the exterior is populated with wooden targets with a slight emissive texture to increase visibility in stormy conditions. This range contains a single-timed trial where targets can be engaged at medium to long ranges. These targets move at varying speeds and directions to increase the difficulty of acquiring a target. This trial is designed to test target acquisition skills such as leading a moving target and accuracy at a distance.
Lower Exterior Range
The lowest section of the exterior is populated with early Syn prototypes. These primitive android husks have been repurposed into target dummies and no longer contain their memory cores. These targets are dynamic and rise up based on the proximity of the player, triggered by pressure plates built into the ground. This trial is designed to test the reaction speed and accuracy of the player at close to medium range.
Vista
A large overlook of the city including a view of the Refiner State during a heavy downpour and thunderstorm.
Weapons
[Classified] Rifle
The first assault rifle class weapon has yet to be named. It features two firing modes, which can be toggled at any time. An embedded ammo counter shows an accurate count of existing ammo within the magazine. The two firing modes are single shot and full-auto. This weapon is designed to be capable of all ranges of engagement distances. However, it’s restricted to iron sights which may make target acquisition at long distances more difficult.
Player Abilities
Basic Locomotion
Walk, sprint, and crouch abilities have been added to the player character.
Controls
Mouse and Keyboard
Fully supported.
Controller
Limited Support. UI menus may not function correctly when using a gamepad. Basic player abilities are supported but may not be active.
Accessibility Features
Toggle has been added to both sprint and Aim Down Sights (ADS) to assist players with limited motor functions.
Settings
Players can change resolution, windowed state, toggle on/off framerate counter, and adjust sensitivity and vsync settings.
Networking
Dedicated Servers
Support for networked Player Hideouts was added but is not active in this Snapshot. It will be enabled once multiplayer functionality is added.
Phased Hideouts
The ability to host many hideouts on a single dedicated server and limiting the visibility of other players unless invited.
Authentication
Using Access Passes to authenticate users and link accounts to Midnight Society profiles; to ensure security and eventually persistent saved data.
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