Gameplay

So, what does the game-play look like? Thankfully, Gala and Drifter have released an alpha play-test for the community to participate in. After spending a couple of hours in-game, I can confidently say this game is incredibly fun with serious potential for greatness. The art style of the game has that comic book/Borderlands feel but with enough differentiation to truly make it unique. The design of the characters and enemies is unlike anything I have ever seen, with each level evoking a completely different feeling towards them.

The game is played in a 3-person co-op format all working to progress through various levels. The players start at a “home base” where you can upgrade abilities, re-supply on health and purchase valuable bonuses. Once all three players have made their way into the teleporter, they are transported to the first level of their run. The runs are structured in three segments, each comprised of two levels and a mini-boss encounter. These will increase in difficulty, so players must work efficiently and strategically to prepare for what is to come.

Throughout the levels, players will encounter different types of enemies as they work their way towards the mission objective. These enemies have the chance to drop credits (the in-game currency), ammo, health, and even damage-boosting power-ups and weapons. If a player loses all their health, their teammates will have a limited amount of time to revive them before they die. When one of three players dies, the mission is failed and the team must restart from the lobby. Upon completing the level challenge, players will have to work their way towards the extraction point where they will be teleported back to home base.

Active game-play

Once getting back to base, players can then choose to spend their earned credits on upgrades and replenishing health/shield. In addition to upgrades, each time a level is completed players can select one super ability to link to their character. Things like fire jump, ice dash, and Xeno punch are just a few examples of the types of powers players can utilize. One of my favorite things about Superior is the randomization they have implemented to keep the game feeling fresh and unique. All superpowers and upgrades are randomly generated after each level, making it so players have to test out new combinations.

The last piece of game-play I want to touch on is that of player leveling and the branching skill tree. While in-game players will earn experience points for completing levels and various challenges such as killing 100 enemies or landing 20 critical shots. These experience points can be used to level up your character, increasing things like their damage abilities and overall power. Each of the three character types has a different set of level progressions that gamers can use to hone their skills and become the best.

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